# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
235 | Alone in the Darkness | Score this in an end phase if there are no adjacent fighters on the battlefield. Restricted |
2 | - | - | - | ||||||
243 | Change of Tactics | Score this immediately if a friendly fighter on Guard makes a Charge action. Restricted |
1 | - | - | - | ||||||
278 | Our Only Way Out | Score this in an end phase if you hold three or more objectives. | 2 | - | - | - | ||||||
294 | Tactical Genius 1-3 | Score this in an end phase if you hold objectives 1, 2 and 3. | 3 | - | - | SSduplicate | ||||||
296 | Tactical Supremacy 1-2 | Score this in an end phase if you hold objectives 1 and 2. | 2 | - | - | SSduplicate | ||||||
297 | Tactical Supremacy 3-4 | Score this in an end phase if you hold objectives 3 and 4. | 2 | - | - | SSduplicate | ||||||
331 | Hidden Paths | Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action. | - | - | ? | - | ||||||
336 | Last Chance | Reaction: Play this during an Attack action that would take a friendly fighter out of action. Roll a defence dice. If the result would not normally be a success for this fighter, ignore the damage from that Attack action on this fighter. Forsaken |
- | - | - | - | ||||||
348 | Ready for Action | Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action. Restricted |
- | - | ? | - | ||||||
349 | Rebound | Reaction: Play this during an enemy Attack action that would succeed. Roll a defence dice. On a roll of Dodge or Critical success the attacker suffers the damage, rather than the target, and neither fighter is driven back. | - | - | ? | SSduplicate | ||||||
359 | Shifting Shards | Move an unheld objective one hex. You cannot move it into a hex that already contains an objective. | - | - | ? | SSduplicate | ||||||
384 | Deathly Fortitude | -2 Move, +2 Wounds. Restricted |
- | - | - | - | ||||||
427 | The Formless Key | If this fighter is holding an objective in the third end phase, score 1 glory point. | - | - | - | SSduplicate | ||||||
429 | The Hallowed Key | If this fighter is holding objective 1 in the third end phase, score 2 glory points. | - | - | - | SSduplicate | ||||||
L42 | Quick Advance | Choose up to two friendly fighters (other than your leader) and push each of them up to one hex. You can only play this if your leader is on the battlefield. | - | - | ? | - | ||||||
N60 | Bind the City | Score this in an end phase if you hold three or more objectives. | 2 | - | - | - | ||||||
N63 | Harness Knowledge | Score this in an end phase if the same friendly fighter has held the same objective at the end of two consecutive action phases. | 1 | - | - | - | ||||||
N64 | Master of Magic | Score this immediately if your warband successfully casts two or more spells in this phase. (Able to be scored if you draw this card after the condition was met). | 1 | - | - | - | ||||||
N70 | Deceitful Step | Choose a friendly fighter that is not adjacent to an enemy fighter and roll a magic dice. On a roll of Channel, place them on any starting hex. Otherwise, place them on any objective token. If you cannot, nothing happens. | - | - | - | - | ||||||
N80 | Empowered Sorcery | +1 Damage to all spell Attack actions. | - | Vortemis the All-seeing | - | - | ||||||
N85 | Silver Tether | If this fighter is holding an objective in the third end phase, score 1 glory point. | - | - | - | - | ||||||
N371 | Sorcerous Scouring | Score this immediately if your warband takes an enemy fighter out of action with a spell. Restricted |
1 | - | - | - | ||||||
N374 | Supremacy | Score this in an end phase if you hold three or more objectives. | 3 | - | - | NVduplicate | 3/44 (6.82%) | |||||
N376 | Tactical Supremacy 1-4 | Score this in an end phase if you hold objectives 1 and 4. | 2 | - | - | - | ||||||
N396 | Arcane Transposition | Gambit Spell (Channel): If this spell is cast, switch the positions of two adjacent fighters. | - | - | - | - | ||||||
N403 | Confusion | Choose two fighters that are adjacent to each other and switch them. | - | - | - | NVduplicate | 3/44 (6.82%) | |||||
N446 | Sidestep | Choose a friendly fighter and push them one hex. | - | - | - | NVduplicate | 10/44 (22.73%) | |||||
N476 | Archer's Focus | You can re-roll one dice in the attack roll each time this fighter makes an Attack action with a Range of 3 or more. | - | - | - | - | ||||||
N477 | Bag of Tricks | Action: Search your power deck for a card, reveal it and add it to your hand. Then shuffle your power deck and place a Charge token next to this fighter. | - | - | - | NVduplicate | ||||||
N499 | Faneway Crystal | When this fighter makes a Move action, they do not move normally. Instead, place them on any objective token, then discard this card. It is still considered to be a Move action. | - | - | ? | - | ||||||
N503 | Gloryseeker | +1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more. | - | - | - | NVduplicate | 35/44 (79.55%) | |||||
N543 | Sudden Growth | -2 Move (to a minimum of 0), +2 Wounds. | - | - | - | - |